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Dare to defy death in this adventure for the world’s greatest roleplaying game.
For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules
Everything a player needs to create heroic characters for the world’s greatest roleplaying game.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires.
The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes.
Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game!
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. *FRENCH VERSION*
Age 7+ 2-4 players 40 minutes
This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game.
Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game.
A menagerie of deadly monsters for the world’s greatest roleplaying game.
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all
This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands
This sourcebook contains stories and metaplot of the Anarch Movement in modern times, as well as ruleset and lore for clan Ministry (formerly known as Followers of Set).
Root: The Tabletop Roleplaying Game core rulebook will be a 240-page, full-color hardcover.