Tome2
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The Space Wolves are Space Marines of a relentless Hunter Chapter
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery.
The Tyranids are rapacious alien swarms that emerge from the cold darkness of the intergalactic void.
Masters of prediction, the Farseers are the strangest and most visionary of a craftworld's advisors.
The Hemlock Wraithfighter is a terror weapon used primarily against infantry.
Jain Zar is even more active than the other Phoenix Lords in the war against the forces of the Great Enemy.
Swooping, jinking and arcing across the skies at unbelievable speed, turning at impossible angles, the Windriders are jetbike pilots completely in tune with their machines.
This mission pack has been designed for use in narrative play Crusade games, where your campaigning forces can wage war across the Cordon Impenetra created by Inquisitor Nashir Sahansun.
This mission pack has been specifically designed for use in narrative play Crusade games, where your campaigning forces can battle across the war-torn world of Vigilus and beyond
The Ravenwing Black Knights are the 2nd Company’s greatest warriors, elite fighters who style themselves after the monster-hunting knights of old Caliban.
Datacards make referencing your rules during battle easy.