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A thrilling space-based adventure setting for the world’s greatest roleplaying game.
This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game.
A bestiary of wondrous friends and foes for the world’s greatest roleplaying game.
Root: The Tabletop Roleplaying Game core rulebook will be a 240-page, full-color hardcover.
Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University to Dungeons & Dragons, drawn from the multiverse of Magic: The Gathering. It also provides rules for creating characters who are students in one of its five coll
Age 14+ 1-2 players 15-20 minutes
This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns
The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to the fifth edition for the first time.
Age 7+ 2-4 players 40 minutes
An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.